Cloud gaming, also called gaming on demand, is a type of online gaming that allows direct and on-demand streaming of games onto a computer, similar to video on demand, through the use of a thin client, in which the actual game is stored on the operator's or game company's server and is streamed directly to computers accessing the server through the client. This allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs. The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls.
Gaming on demand is a game service which will take advantage of a broadband connection, large server clusters, encryption and compression to stream game content directly to a subscriber. Game content isn't stored on the user's machine and game code execution occurs primarily at the server so a less powerful computer can be used than the game would normally require.
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Video game developer Crytek began research on a cloud gaming solution in 2005 for their game Crysis, but halted development in 2007 to wait until the infrastructure and cable net providers were up for the task. On November 18, 2010, SFR launched a commercial cloud gaming service on IPTV in France, powered by G-cluster technology. On March 10, 2010, OnLive officially launched. The OnLive Game Service then turned on in the US on June 17, 2010, at an initial monthly service fee of $4.95, plus the cost of games and the OnLive microconsole. However, this fee was not to be applied for a year while OnLive worked out their business model and anyone who signed up during 2010 would not be charged until 2011 as well as have their account marked as a "founding member". Later, the fee was removed altogether as part of a review of this business model and as of October 2010, there are no plans to reintroduce this fee to simply use the service. On February 27, 2011, Gaikai, which allows game publishers and others to embed free streaming gameplay trials on their web sites, launched its open beta with games from Electronic Arts including Dead Space 2, Mass Effect 2, and Sims 3. Gaikai-enabled games can be embedded directly inside websites, on Facebook, or on mobile devices and IPTVs. In spring 2011, Gaikai went live with multiple partnerships including Walmart and The Escapist, as well as announcing deals with Eurogamer and Capcom. Gaikai-enabled games stream from within web browsers without requiring downloads, special plug-ins, or registration, and can be activated by clicking on an enabled advertisement or visiting a Gaikai-powered game destination. On April 28, 2011, Free, a French Internet service provider, launched "GameTree TV", a gaming on demand platform for the Freebox Revolution, its advanced IPTV set-top-box. The service is based on the GameTree TV platform by TransGaming Inc. On September 8, 2011, Ubitus, a Taiwanese cloud computing company, launched G CLOUD service based on its product GameCloud, on NTT docomo LTE commercial network with NHN Japan collaboration. It was the world’s first commercial cloud gaming service on LTE network. It was also the world's first commercial cloud gaming service offering MMO and support in-app billing that integrates directly with telecommunication’s payment option. The service covered NTT docomo's Android tablets and smartphone devices. In July 2012 , Sony buys out the largest cloud gaming service provider Gaikai for US$ 380 million. In August 2012, Square Enix launched their CoreOnline streaming games service, which will offer free and advertising-supported access to their back catalog of older games via a web browser. September 11, 2012 saw the launch of CiiNOW, an new cloud gaming platform. CiiNOW claims to have pioneered a new approach called hybrid streaming. Hybrid streaming consists of streaming graphics primitives as well as video simultaneously. It utilizes some processing on a client to achieve better quality at lower bandwidth.
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2004: G-cluster launches the first deployment of cloud gaming in Japan 2005: G-cluster launches the first commercial live deployment of cloud gaming in Europe 2008: The first HD 720p service showcased by G-cluster on Amino STB 2009: OnLive and Gaikai announce cloud based gaming services 2010: SFR launches cloud gaming on demand service on IPTV commercially in France 2010: OnLive launches 2011: Ubitus GameCloud launches cloud gaming service, G CLOUD, on docomo LTE commercially with NHN Japan 2011: Gaikai launches 2012: itsmy launches mobile cloud gaming 2012: Big Fish Games launches Big Fish Unlimited, a cloud gaming service with 100+ games streaming instantly to personal computers, mobile device and internet connected TVs 2012: LG-U+ and C-games launched a cloud gaming service in South Korea, with plans to expand into mainland China through China Telecom 2012: Square Enix launches their CoreOnline streaming games service for web browsers 2012: CiiNOW launched as a cloud gaming service for Windows, Mac OS X, Linux, Android, and a set-top box
Cloud Gaming and DDFS
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However Cloud Gaming will support Battlefield 3, and i think 90% of the DDFS members can't play BF3 on Ultra High, the whole community will be able to play this game in full 1080p maxed out soon.
-The button on the touchpad is loose, it is fixed, but it moves from left to right. (Like alot people already know) Why? this pc is just 1 month old. -Battlefield 3 doesn't runs, or very slow on Low. Why? Idk. I think i have the sys req. Defragmented, antvirus online (bitdefender), the game is added to AMD Power Manager on High Performance, don't have alot running on background. How to fix?
it was AWESOME! I think alot of you already played 'Mirror's Edge', but for the people who didn't; PLAY IT ! I played the campaign in 2 days, and it's one of the best campaign stories i've ever played.
Because my dad is a developer and have a MSDN account (paid) i could test Windows 8 on my laptop, i did, and it took 3 hours of fun, and Windows 7 was back. Why? BECAUSE THE DAMN WINDOWS 8 EVEN HAS NO DRIVERS FOR AMD!
However, personally i like the Metro UI, and i know most of all people don't. When it'll come out (26 October 2012) i'm going to buy it. (If there is AMD support for my GPU)